You’re passionate about the quality of the software you design and deliver.You are able to write clear, modular, maintainable code that will perform on many platforms and devices.You have a good, critical eye for details and are obsessed with every pixel, animation and creating a great UX/UI.You have experience in server-side web application programming.You have experience or a keen interest in Flutter.3+ years of software experience in web/mobile application development.You will work in a friendly, informal environment that supports your individual growth.You will be working in a fast-paced agile environment where you will have a lot of autonomy and ability to shape the future direction of Soundtrap’s mobile app.You will also work, to a lesser extent, with the server-side API (Java) for the mobile app.You will mainly work with Flutter on the new mobile application to architect, build and scale the application.You will be working within the core team and with users on the initially design, development and launch of the MVP, moving on to testing, iterating and scaling the app to new and existing Soundtrap users worldwide. The app re-imagines the mobile experience on Soundtrap, enabling artists to capture ideas and collaborate to create music at the earliest stages. We’re looking for a full-stack developer with an interest or experience in Flutter to join Soundtrap’s Mobile team. With us, anyone can make their recordings online, either as an independent creator or in collaboration with friends, band members or classmates. Since our launch in 2013, we have attracted millions of users. We’re a unit within Spotify, small enough to move fast and make our own decisions, but with all the technical resources that we need from the larger company. Our mission is to enable music and podcast creation for everyone, no matter where in the world you are or what device you are using. As of November 2017, we are a part of the Spotify family. Salary Range: $80K - $100K Minimum Qualification Software DevelopmentEstimated Salary: $20 to $28 per hour based on qualifications.Soundtrap is a collaborative, browser- and cloud-based recording studio. Working hours? We operate within the Eastern Standard time zone for collaboration and ask that all be located that time zone. Where you'll be We are a distributed workforce enabling our band members to find a work mode that is best for them! Where in the world? For this role, it can be within the Americas region in which we have a work location and is within working hours. For this role, it's an advantage if you're familiar with C+ development, or are interested to learn. Values team success over personal success. You have released at least one app on the App Store or have a project in the works that you can tell us about. You care about quality and you know what it means to ship high-quality code. Experience in developing and delivering live audio features. You have a deep understanding of Cocoa design patterns and API design. You are experienced with a variety of iOS frameworks. We also expect you to know how to write objective-c in a similar way. Who you are You know how to write readable, idiomatic, and maintainable Swift and are willing to follow already defined coding guidelines and workflows. Become a valued member of an autonomous, cross-functional team. Write clear, maintainable code that will scale across a number of projects and distributed development teams. Build, innovate and maintain the Live Audio experience Collaborate closely with other engineers. What you'll do Build cutting-edge iOS apps that bring the joy of music to millions of users. Above all, your work will impact the way the world experiences music. You will play an important part in our mobile engineering practice, implementing new features, improving performance, and building beautiful user interfaces. We are looking for thoughtful, well-rounded iOS engineers to join our team and help build an application that millions of people use every day to discover and listen to music.
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Below is a summary of some of the key terminology relating to Drill Bits.ġ. Carbide tipped tools should always be used when machining highly abrasive materials.Īmerican National Standard B94.11M-1993 covers the relevant information relating to drill bits, including sizes, tolerances, nomenclature, and definitions. This greatly reduces need for costly changes with increased scrap and rework.Ĥ. Carbide tipped tools last far longer because the carbide chip forming surface resists wear as the chip flows over the tools. Carbide tipped tools improve surface finish and hold size far longer for better quality.ģ. Carbide tipped tools retain their cutting edge hardness at high machining temperatures generated by high cutting speeds and feeds that reduce machining cycle time.Ģ. Carbide is usually superior for the cutting of tough materials such as carbon steel or stainless steel, as well as in situations where other cutting tools would wear away faster, such as high-quantity production runs.ġ. Carbide tools can withstand higher temperatures at the cutter-workpiece interface than standard high-speed steel tools (which is a principal reason for the faster machining). Most of the time, carbide cutters will leave a better surface finish on the part, and allow faster machining than high-speed steel or other tool steels. Mentions of "carbide" or "tungsten carbide" in industrial contexts usually refer to these cemented composites. Cemented carbides commonly use tungsten carbide (WC), titanium carbide (TiC), or tantalum carbide (TaC) as the aggregate. It consists of fine particles of carbide cemented into a composite by a binder metal. Cemented carbide is a hard material used extensively as cutting tool material, as well as other industrial applications. |
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